The Battle for Wesnoth

Genre(s): Strategy/Turn-Based Strategy

3rd Party Rating; 10 out of 10 points: http://vivapinkfloyd.blogspot.com/2008/05/battle-for-wesnoth-128-review.html

Price: Free

Link(s): http://www.wesnoth.org/

Description:
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand!

Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight in epic multi-player fantasy battles.

The Battle for Wesnoth is a turn-based wargame played on a hex map. The strategy of battle involves fighting on favorable terrain, at a favorable time of day, and with enemies weak against the player’s units. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of Wesnoth come both in the form of single-player campaigns and multiplayer matches.

Each unit in Wesnoth has its own strengths and weaknesses. A unit’s defense is based on the terrain it stands on; elves, for example, are difficult to hit when fighting in a forest. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle that alternately favors lawful and chaotic units, alter the amount of damage a unit deals and receives. Throughout the campaigns, units can advance to higher level counterparts and become more powerful.

A central design philosophy of the game is to keep it simple; for a new idea to be accepted, it should not complicate gameplay. Another important facet of the game is randomness and its manipulation: it is never certain a unit’s attack will fail or succeed, only likely or unlikely. Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement and strategic depth to the game.

Publisher: The Battle for Wesnoth Development Team

Developer: David White

Initial Release Date: June 2003

Players: Single Player, Multi-player

ERSB: N/A

Cheapskate Gamer Video Review by our own Chris Saldaña:

Sample Gameplay Video(s):



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About Wade Palmer