Open Transport Tycoon Deluxe (OpenTTD)

Genre(s): Simulation/Business

Metacritic User Rating: 8.4 (out of 100)

Price: Free

Link(s): http://www.openttd.org/en/

Description:
Open Transport Tycoon Deluxe otherwise known as OpenTTD is a popular open source (free) simulation game based upon Transport Tycoon Deluxe.

Chris Sawyer’s Transport Tycoon and Transport Tycoon Deluxe proved cult favorites when they were released in the 1990s. That might be why some dedicated fans took it upon themselves to remake the latter from scratch, making it open-source and adding a heap of features along the way. To this day OpenTTD continues to captivate its followers.

OpenTTD’s gameplay is very similar to Transport Tycoon Deluxe on which it is based, although there are many improvements in both options within the game and ease of use. The player’s aim is to build a transportation network using trucks, busses, trains, aeroplanes and boats to link together industries and towns on the map and transport the cargo they produce. Every time a vehicle makes a delivery of some cargo the player receives an income, allowing them to build more infrastructure (rails, stations, etc.), vehicles, modify the terrain and interact with towns (via their local authority). The default game runs from 1950 to 2050, during which a player aims to get as high a performance rating (based on number of vehicles, income, amount of cargo delivered, etc.) as possible.

The world map is dotted with both industries and towns. Cargo for transportation is supplied by both industries (e.g. the coal mine which produces coal) and towns (which produce passengers and mail) and accepted by other industries and/or towns according to their requirements (e.g. the power station accepts coal). Placing a station near a source and a receiver of a certain cargo allows transportation between the two. The amount of cargo supplied by a town or industry depends on the quality of transportation the player is providing to transport its goods. Payment for delivering cargo depends on the quantity of cargo delivered, how quickly it was delivered and how perishable it is. Some cargoes, e.g. passengers, have to be delivered more quickly than others, e.g. coal, in order to receive a good income.

During the course of the game, the player has to build and expand their transport infrastructure. The only infrastructure present on the map at the start of the game are roads within towns, all other infrastructure; ports, stations, airports, rail and depots, have to be built by the player. The tools for building a rail network are particularly powerful and the player has access to many different signal types in order to build a complex and interconnected rail network.

During the course of the game, technological improvements give the player access to newer, faster and more powerful vehicles. In the case of rail transport, new track technology also becomes available over time, first electrified rail, then monorail and maglev track. In general, newer vehicles cost more money to purchase and to run, and the player has to have earned enough money in the earlier stages of the game in order to be able to afford to upgrade their vehicles. The full course of the default game, from 1950 to 2050, takes around 24 hours. The player can optionally start at earlier dates and play on past 2050, although no new technology becomes available.

OpenTTD can be played as a single player, against a computer controlled AI, or multiplayer both over a LAN or the Internet.

Publisher: www.openttd.org

Developer: Various. Open Source.

Original Release Date: January 8, 2010 (Upgraded often)

Players: Single or Multiplayer

ERSB: N/A

Sample Gameplay Video(s):

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