Genre(s): Casual/Puzzle,

3rd Party Rating: None found.

Price: Free

Link(s): http://www.remiboutin.com/projectsphere/en/sphere.html

Sphere is a FREE first-person platformer that doesn’t have a jump button. Instead you have a ball. After a couple of door-and-switch puzzles, your ball gets charged up with superpowers that let you follow its arc when you throw it. Throw it in front of you, for instance, and the path it traces creates a bunny hop you can use until the next time you release the ball.

Before long you’re bouncing it off surfaces, then using its path to redirect yourself in mid-air, around walls that were blocking you. Sphere thoroughly explores the potential of its central idea, and although aiming the ball can be fiddly, it’s worth persisting to see its tricks.

Sphere is another in an increasing list of impressive student projects created at Unity. Here, a strong central idea is delivered through the medium of a first-person puzzle game with the most flimsy of narrative trappings. What’s clever here, as in so many of these playgrounds of spatial progression, is the mode of transport. Not portals, not cubes, but the titular sphere, a small, bouncing ball which chimes musically as it goes. Recall it with a click of the left mouse and the trail that it followed after being lobbed is marked on the screen; holding down the right button sends the player traveling along that same trail.

Publisher: Team Sphere

Developer: Team Sphere

Release Date: June, 2012

Players: Single Player


Sample Gameplay Video(s):

About Wade Palmer